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SOULCALIBUR PORTAL

SOULCALIBUR PORTAL

  • Home
    • Interviews
    • Game Meta
    • Tournament Coverage
    • Featured Articles
  • Guides
    • Characters
    • Beginners Guides
    • Advanced Guides
    • Tierlists
      • Late Season 2 Tierlists
      • Season 2 Tierlists
      • Season 1 Tierlists
    • Patch Timeline
      • Patch v2.30/v2.31 (Hwang patch)
      • Patch v2.20/v2.25 (Setsuka patch)
    • Submit Guide
  • Resources
    • Tools & Resources
    • Discords
    • Official Lore and Art
    • Fanart
    • Submit Resource
  • Wiki๐Ÿ”—
    • SRK Wiki (gameplay)๐Ÿ”—
    • Fandom Wiki (lore)๐Ÿ”—
    • SC6 Frame Data Site
  • Events
    • Events Calendar
    • Events List
    • About Event Calendar
    • Submit Event
  • SOULCALIBUR Portal
    • About SCPortal
    • Contacts
    • Buy a Coffee

Hwang Lore and Art

August 8th is the birthday of Hwang Seong-gyeong, the Secret Royal Blademaster!ใ€€Celebrate the masked swordsman who uses a combination of swordplay and talisman to fight and thwart the schemes of the Evil Sword Apostles!#SOULCALIBUR pic.twitter.com/1z5NO5pONg

— SOULCALIBUR (@soulcalibur) August 8, 2021

In the background of Hwang is a storm, symbolizing his own powerful confrontation with fate, and a taiji diagram, suggesting the new tactic of Taoism. By aligning the composition with Mina's, the elements are different but have a similar impression.#SOULCALIBUR pic.twitter.com/YJxJNM0EvT

— SOULCALIBUR (@soulcalibur) August 8, 2021

(2/2) In the rough drafting stage, we started by looking for a completely different direction from the past works. We designed the image of a dark hero runs in the night, a swordsman who uses hidden weapons and talisman magics to carry out secret orders.#SOULCALIBUR https://t.co/L5GtPwpsI3 pic.twitter.com/Ss0THUs3A6

— SOULCALIBUR (@soulcalibur) December 3, 2020

SC3ใฎ้ ƒใซๅท้‡Žใ•ใ‚“ใŒๆใ„ใŸใƒ‡ใ‚ถใ‚คใƒณใƒฉใƒ•ใ€‚ใ‚ใ‚Œใ‹ใ‚‰่‹ฆ็ฏ€ๅๆ•ฐๅนดโ€ฆใ‚„ใฃใจใƒ•ใ‚กใƒณๅ…ˆ็”Ÿใฎๅ†็™ปๅ ดใ‚’ๆžœใŸใ›ใพใ—ใŸใ€‚

Design rough by Kawano-san around the time of SC3. Since then, more than 10 years have passed since I was able to finally reintroduce Hwang-sensei.#ใ‚ฝใ‚ฆใƒซใ‚ญใƒฃใƒชใƒใƒผ #SOULCALIBUR pic.twitter.com/rdRYzUMFlf

— ใƒžใ‚นใƒ†ใƒซ้ซ˜ๆฉ‹ (@masuooyama) December 3, 2020

Foto del perfil de fighting_games_daily
fighting_games_daily
SOUL CALIBUR VI – Hwang's Concept Art#SoulCalibur #SoulCalibur6 #SC6 pic.twitter.com/rI8PC0eiRA

— Gaming best of (@Gamingbestof1) December 9, 2020

#SOULCALIBURVI – Hwang Render Art, with/without mask pic.twitter.com/8VbbWz7yPq

— Fighting-Games Daily (@FGC_Daily) December 3, 2020

Here's Hwang's character introduction. If you're interested in the story, please check it out.#SOULCALIBUR pic.twitter.com/dyfDKGU8Wx

— SOULCALIBUR (@soulcalibur) November 30, 2020

1. Devise an idea (1/2)
The first step was to come up with an idea based on the character's personality, traits, style, etc. Hwang was "a hot-blooded swordsman who uses brilliant footwork", and we decided to add a new technique using talisman.#SOULCALIBUR

— SOULCALIBUR (@soulcalibur) July 22, 2021

1. Devise an idea (2/2)
Designers and animators create illustrations and documents of their ideas for a new move. It is necessary to envision how interesting and new the attack motion will be, as well as how it will perform when used in competition.#SOULCALIBUR pic.twitter.com/wDR04Oooe0

— SOULCALIBUR (@soulcalibur) July 22, 2021

2. Motion capture (1/2)
Once the idea is solidified, the next step is motion capture (the process of capturing the performance of professional actors and turning it into digital data).
With the help of @Katsugekiza, we record a lot of dynamic action!#SOULCALIBUR pic.twitter.com/BO3Z6lX5dP

— SOULCALIBUR (@soulcalibur) July 23, 2021

2. Motion capture (2/2)
Motion capture is a collaborative process with the performers. Initially, we were thinking of a horizontal spinning kick, but after a suggestion from Mr. Kambe @kambeyutaka , we decided to record a vertically rotating heel drop version.#SOULCALIBUR

— SOULCALIBUR (@soulcalibur) July 23, 2021

3. Actual data creation (1/2)
Once the digital data recorded by motion capture arrives at the production studio, we immediately start creating the battle animation.
At BANDAI NAMCO Studios, we use this model called "Johnny" to proceed with production.#SOULCALIBUR pic.twitter.com/9YrZQEGX0N

— SOULCALIBUR (@soulcalibur) July 24, 2021

3. Actual data creation (2/2)
Battle animations need to be balanced between appearance and performance, and since animations have a large impact on things like Attack Speed and hurt boxes, animators and battle desighners work together to complete them.#SOULCALIBUR

— SOULCALIBUR (@soulcalibur) July 24, 2021

4. Data integration (1/3)
Once the animation is complete, we implement it in the game along with VFX and SE, and adjust damage, hit boxes, and so on. After that, we check the game balance and keep brushing it up.#SOULCALIBUR pic.twitter.com/C52DgMxwX0

— SOULCALIBUR (@soulcalibur) July 26, 2021

4. Data integration (2/3)
If each director is satisfied with both the performance and appearance of the technique, the job is complete! If any problems are found during the debugging period, minor corrections will be made.#SOULCALIBUR

— SOULCALIBUR (@soulcalibur) July 26, 2021

4. Data integration (3/3)
When creating a new character, the animations needed for the attack alone is over 150! It takes about 10 months from conception to completion. So many people's ingenuity and efforts go into making battle animations!#SOULCALIBUR

— SOULCALIBUR (@soulcalibur) July 26, 2021
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